Agent Company Overview
Investor Overview 01 / 09

Agent Company Overview

Gaming / Sports / Media
Agent

Agent is building North America's esports company: teams, media, Academy, and digital products, all owned around one audience.

$500K+Commercial revenue to date
180M+Social views
3xFortnite world titles
02What Agent Is

One audience. Four owned businesses.

Agent owns four operating businesses built around the same audience, brand, talent network, and sponsor base. Each can generate revenue alone. Together, they compound.

Agent
01Cash flow
Fortnite
Active roster, owned maps, sponsor inventory.
$10M-$25M+Annual path
02Team asset
Counter-Strike
Global esport, NA white space, roster and sticker upside.
$5M-$15M+Annual path
03Recurring
Agent Academy
50 locations, coaching revenue, future player transfers.
$5M-$10M+Long-term path
04Distribution
Lifestyle / Media
Talent agency, creator group, owned content.
$5M-$10M+Annual path
One audience. One brand. Every business feeds it. Every business sells to it.
Shared audienceEvery business sells to the same fans
Talent pipelineAcademy to roster to creator
Sponsor baseOne sales motion, four inventories
Content engineOne story amplified everywhere
03Founder

Built from inside the culture.

Rad has been building Agent since age 15 through livestreams, creator relationships, championship Fortnite, and brand work. The audience, story, and relationships already exist.

Owned distribution
405K+ Combined social following across Agent + Agent Rad
178KYouTube
89KTikTok
55KInstagram
46KTwitch
38KX / Twitter
Owned channels, not rented reach: the audience follows Agent and its founder directly.
YouTube plaque presented to Agent for passing 100,000 subscribers
Presented to Agent / 100,000 subscribers
Creator moments the culture already knows
Kai Cenat x Streamer University
Agent Rad x Plaqueboymax
Agent Rad x JasonTheWeen
FaZe Lacy x Agent announcement
Agent Rad with Jake Paul
Agent Rad x Jake Paul
Agent Rad with FaZe Banks
Agent Rad x FaZe Banks
04Commercial Proof

Agent turns attention into commercial proof.

Esports attention has already converted into sports credibility, mainstream conversation, brand demand, and revenue. The next phase is owning more of the businesses around that attention.

Dexter Lawrence joined Agent.
The NFL star is a co-owner and investor, giving Agent real sports credibility beyond gaming.
Agent crossed into mainstream sports media.
Stephen A. Smith debated which is harder: scoring on LeBron, or killing Agent's Peterbot in a Fortnite 1v1.
Agent won three Fortnite world titles.
Championships that give Agent authority with players, fans, and sponsors.
Brands that already bought into Agent
Nike
Coca-Cola
Six Flags
Hulu
Family Guy
Jarritos
05Revenue To Date

Agent has already generated $500K+.

$500K+ across talent services, sponsorships, content, events, apparel, and commercial services.

Revenue Breakdown
To Date
Talent services / subscriptions
$175K
Partnerships / sponsorships
$125K
Content / media
$95K
Tournaments / events / services
$65K
Apparel
$40K
Total commercial revenue
$500K+
Generated before Agent fully scaled the operating system.
What It Proves
Scale
The revenue lanes already work.

The next phase is simple: place the same lanes around stronger rosters, owned media, Academy locations, and digital products.

  • Talent and services are already producing.
  • Sponsors, content, events, and apparel already convert Agent attention.
  • Fortnite, Counter-Strike, Academy, and Media give each lane more surface area.
Figures are cumulative commercial revenue to date.
06How It Compounds

Each business makes the others more valuable.

01Teamscreate attention through wins, storylines, and stars
02Mediagrows the audience across owned channels and creators
03Academydevelops future talent and recurring location revenue
04Digital productsmonetize the traffic the audience creates
05Sponsors + apparelmonetize the culture and fund the next cycle

One audience, monetized again and again: teams create it, media grows it, Academy replenishes it, and owned products turn it into revenue.

07Portfolio Upside

The upside is a portfolio, not one revenue line.

Four businesses that share the same audience, talent pipeline, sponsor base, content engine, and brand. The focused decks show the operating plans.

01
FortniteLargest upside engine

Roster, content house, sponsors, apparel, creator traffic, Academy traffic, and owned Fortnite maps that turn attention into recurring revenue.

$10M-$25M+ Annual path
02
Counter-StrikePremium team asset

A global esport with North American white space: sponsor inventory, roster value, merch, media, major qualification upside, and potential sticker revenue.

$5M-$15M+ Annual path
03
Agent AcademyRecurring revenue base

50 academy locations create location fees, parent-facing programs, and a pipeline of future players tied to Agent early, with transfer-fee upside when top prospects move to other teams. Near-term target: $500K-$1M.

$5M-$10M+ Long-term path
04
Lifestyle / MediaDistribution and culture engine

Talent representation, a creator-led media group, livestreaming, sponsorships, platform revenue, apparel drops, and mainstream crossover moments.

$5M-$10M+ Annual path
Illustrative annual paths, not guarantees.Ranges drawn on a $0-$25M+ scale
One shared audience

The key is not that Agent has more decks. Each business makes the others more valuable: teams create attention, media grows distribution, Academy builds the pipeline, and owned products monetize the audience again and again.

09Agent Reel